﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;

namespace GameUtils.Input
{
    public sealed class KeyEventArgs : EventArgs
    {
        #region Properties
        public Keys Key { get; private set; }
        #endregion

        #region Constructors
        public KeyEventArgs(Keys pKey)
        {
            Key = pKey;
        }
        #endregion
    }
}